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Sunday, 6 January 2013

Super Dungeon Explore - Overview of Gameplay

Since Super Dungeon Explore (SDE) arrived over Christmas, I've played quite a few games with my lad Jake and it's been a really fun game to get into. We've been trying out all the different playing pieces to see what's hot and whats not and figured we'd put together a little guide on our findings so far...

But first, it's probably a good idea to put it all in context with a brief overview of things.

In SDE the goal of the heroes is to seek out and destroy the Dungeon Boss, collecting treasure and loot along the way, as well as wiping out the lesser minions of the dungeon. Actions are resolved using a number and combination of blue, red or green dice. The significance of the colouring is that each one carries a different weighting of stars, which are totalled to indicate success or failure in each situation.

Blue dice have two blank faces, two one-star faces, one two-star face and one heart face. Red dice have one blank face, two one-star faces, one two-star face, one three-star face and one potion face. Green dice have one one-star face, two two-star faces, one three-star face, one four-star face and one potion and heart face. If a hero makes a successful attack roll and rolls hearts and/potions as well as the stars needed to succeed in the attack, they can heal wounds or replace used potions accordingly. 

Each model in the game has a character card that is used to track it's health, treasure and status effects throughout the game. At the top of each card is the figure's name and model type. The 'd-pad' and action button icons in the top-right corner of the card show the number of spaces a character can move and actions they can perform during each activation.

Character cards for Angry Bear, The Glimmerdusk Ranger and Royal Paladin during an 8bit game, tracking damage and potions, as well as the loot and treasure cards picked up throughout the game, attached to the four equipment slots.
On the right-hand side of the card are the base number of dice each character rolls for 'Attack' (hand to hand), 'Armor', 'Will' (Magic and determining initiative at the start of each turn) and 'Dex' (Dexterity - used for shooting attacks). These base dice numbers are supplemented by the various loot and treasure cards they acquire around the dungeon and characters can potentially become real forces to reckon with, in a short space of time. There is also a heart which shows the number of wounds it takes to kill to model and the maximum number of potions that figure can carry at any one time.

Just below half-way down is a gold bar which shows any special rules or abilities affecting each character. These are explained in more detail on the reverse of each card, which is handy. The bottom panel shows any special actions (indicated with a blue action button) and special attacks (indicated with a red action button) that a character may have, as well as a description of the model's potion.

The other features of the card which I really like, are the four equipment slots shown around the border of each card (red, green, blue and yellow). As the heroes acquire loot and treasure cards on their journey around the board, the cards are 'attached' to one of these equipment slots. They can be attached immediately to any member of the party, or witheld until the end of the round to make a decision then. They can also be discarded to remove a wound from one hero, or switched with an existing card, with the old card being discarded.


The Ember Mage; a potent magic attack user, able to inflict damage from range that also gives the target model the fire status effect. Later in the game, the Ember Mage is nearly unstoppable once she has been juiced up with extra loot and treasure cards that boost her 'Will' dice.

In the next post, I'll start our run through the heroes available and look at the strengths they bring to the mission, including the Ember Mage, pictured above.

Cheers, Pete

Saturday, 29 December 2012

Inquisitorjames Strikes Back

Hey all,

Woah, it's been a while since the last entry on this page and I can only apologise for that. Since the previous post, I've been working double-time on setting up my new business, which launches on 01/01/2013... you can check out Main Event Photography UK over on our current blog page here: maineventphotographyuk.blogspot.co.uk and link to our Facebook page to keep in touch with what I'm up to.

Game Workshop. I think everyone would agree that GW is one of, if not THE, recognized market leader in the tabletop gaming world. Even though I've done very little hobby stuff over the last quarter, I've just about kept in touch with things, thanks to my White Dwarf subscription and like-minded mates who stop to chew the fat about it all on the odd occasion that we meet up. Although GW are producing some cracking kit at the moment, their prices are shooting up at an alarming rate. I remember picking up my first Marine Codex at the end of the 90's (how old am I feeling right now...?!) for little over £10; now-a-days, you're looking at more than double that and I'm not sure I'm willing to pay that sort of price for the product. I borrowed the new Chaos 'dex for a few days from my mate Dan and although it's a nice looking tome, I really don't think the cover price is justified :/

I've previously posted on the IJ blog page about a number of the smaller, up-and-coming 'indie' companies. But I'm not sure that term does them justice anymore. Some of these companies are also producing some top-notch stuff at a much more realistic price than the folks over at GW.

So, for now anyways, I'm throwing my lot in with the smaller games manufacturers as GW have priced me out of the picture. Although I picked up the pocket-sized version of the latest 40k book on ebay for a few sheets, I've not even read the first page...

A company that I've had my eye on for a while now is Sodapop Miniatures, based in Idaho in the States. They currently have two game lines, both of which have a distinct Anime style and offer something just a little bit different. So this year I asked Santa for a copy of...


In short, it looks epic. The playing pieces are all realised in the 'chibi' style and look great. The game carries strong influences of the Japanese dungeon crawling console games and there are a number of references to the console world throughout.

Seems as though I've done something right this year and Santa came up with the goods, delivering the re-printed boxed game, now backed by Cool Mini or Not, as well as the main expansion, The Caverns of Roxor, along with the Fireflow Denizens and Rock Top Gang add-ons.

To be honest, I kinda had an inkling about it all, so on the lead up to Christmas, I found a great YouTube Channel, called 'Watch it Played', hosted by a guy called Rodney Smith. They've taken a number of games and broken the gameplay down into digestible chunks, running a game over the course of a several installments and, where possible, set up a virtual seat at their games table for the viewer. Head on over and check it out, it's definitely worth a look!

Over the course of the coming weeks, I intend to re-double my efforts and post my progress, through assembling and painting the figures to playing through the first game, or so...

Be sure to check back :)

Cheers all, have a great 2013!

Pete

Monday, 24 September 2012

New Look White Dwarf

Hey all, just a quick note to say that, if you haven't already got your copy via subscription, make sure you pick up a copy of the new look White Dwarf (Oct 2012 edition). Quite simply, I think the overhauled format is fantastic!


The first major thing you'll notice is that the logo has been updated with a slightly retro feel. Once you get the mag out of the cellowrap, you'll also see that the chaos figure on the front has been finished in a nice glossy effect too... Lovely!

The layouts and colour pallettes throughout the magazine have all been revised and the approach to photography and other imaging has been updated inline with the new style guide too. My initial thought was that it now represents the high-end video game mags like Edge and I believe the whole publication is a little thicker too. All in all, a great new take on the magazine.  I'd be interested to see what the revised subs price will be, but for the moment, £9.00 a quarter is a right bargain, given the also-updated cover price of £5.50!!

Anyways, make sure you check it out, it's a cracking edition.

Laters